Like a dragon ishin blacksmith11/13/2023 ![]() ![]() ![]() The highest combo score achieved during a battle, along with other factors such as heat actions used, contributes to the letter grade given at the end of the battle a higher grade means more experience points.Įach battle style has its own sphere grid, in which sphere slots are filled in to give abilities and stat upgrades. Attacking in quick succession builds up a combo score, which is broken after a few seconds, if the player takes damage, or if an enemy blocks two successive attacks. Though this is the weakest of the styles, with no defensive capabilities, it is also the quickest and most reliable for taking on larger groups of enemies.Įach battle style has its own heat actions, with Ryoma being able to learn additional heat actions by obtaining "Revelation Documents" from mentors. Wild Dance has Ryoma using both katana and pistol in rhythmic "dance"-like style.This style is able to cause enemies to drop their weapons. Pistol style is meant to deal damage at a distance, utilizing rapid-fire shooting and special bullets with varying effects.It is the most powerful of the four styles, though it is slower and more focused on a singular enemy versus Wild Dance or Hand-to-Hand. Sword makes use of Ryoma's katana, fighting using traditional swordplay, allowing him to block and parry attacks from opponent sword-users.Stored weapons (such as spears, muskets, cannons, clubs, greatswords, etc.) can also be used in this style. Ryoma is unable to block weapon attacks while using this style, though is able to parry and counter with the right timing. ![]()
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